Player rules · TEST beta

Play fair. Score most. Win.

These are the simple rules players need. Every War shows its exact team size, timing, points, and proof requirements before play.

CLASH rules

  1. 01
    Clans

    A clan can have up to 10 members.

  2. 02
    War team

    The founder sets the players per clan for each War (1–10). The leader locks the exact team. Each player receives one random task. The published War prize is a defined amount, not the entire tracked Vault balance. Published legacy Wars retain their displayed rules.

  3. 03
    One War clan

    A player can compete for only one clan in the same War. The selected team locks before play.

  4. 04
    Your task

    Tasks are drawn once when the roster locks. Each selected player gets one task. Retries keep the same owner; teammates can help in clan chat but cannot submit for you.

  5. 05
    Points

    Each challenge shows its maximum points. Only verified challenges and correctly resolved predictions add to the clan score.

  6. 06
    Predictions

    A prediction must be locked before its server deadline. It cannot be changed after it locks.

  7. 07
    No pay to win

    Wallet balance, $CLASH holdings, trading, spending, and referrals never add points or improve tie priority.

  8. 08
    Proofs

    Proof must match the published task, come from an eligible War-team player, and arrive before the deadline. Rejected proof may be retried only when the challenge rules allow it.

  9. 09
    Winner

    After the War closes and pending results are checked, the eligible clan with the highest final verified score wins.

  10. 10
    Ties

    New Wars compare server submission times: the clan that reached its final verified score first wins a score tie. Review speed does not decide it. Mission Control checks the recorded times and confirms the result. Previously published Wars keep their frozen tie rules, including rejected-proof priority where shown.

  11. 11
    Vault split

    The Vault uses the reward policy frozen for that War. In the current TEST build, qualifying contributors on the locked winning roster receive deterministic equal shares.

  12. 12
    Cheating

    Duplicate, replayed, late, cross-clan, or manipulated submissions can be rejected, held, voided, or disqualified. Every founder decision is recorded.

This environment uses valueless TEST credits. Real-money launch, official eligibility, age, geography, tax, sanctions, and legal contest terms require separate published rules and approval.